It’s the little things…

Think we can just target an object and turn around?

Target In front – Reticle in front

targetInFront_ReticleInFront

Target Behind – Reticle in front?

targetBehind_ReticleInFront

Angles man… angles.  Fixed.  Object targeted & behind player – reticle deactivated.

targetBehind_ReticleNotDisplayed

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