Games truly speak a universal language, so it’s nice to see when a game idea easily translates across languages. And continents! We were so happy to find this on Twitter the other day:
That was a lovely reminder of the importance of localisation, something we’re currently working on. Thwart will be available in multiple languages soon, that’s gaming with no language barriers!
What a Manic Monday. Finally, the day is here and the wait is over! THWART GEO is now available on the App Store and on Google Play. Get it on your device of choice right now and immerse yourself in this addictive celebration of nostalgia. We hope that you are as excited as we are!
Please remember to also support us & your Aussie game developers by sharing news of Thwart GEOs release & if we can twist your arm… leaving a review on the App Store or Google Play!
Kim and Jez
We had a chance to chat with Gianni from Pixel Sift about being indie game devs in rural WA and about our games Roid Rage and Thwart Geo.
Check out the podcast of episode 31 right here!
Pixel Sift is a weekly video games podcast covering the latest issues in the gaming industry and chatting to people who love making games. Make sure you check in to catch up on the latest news with Pixel Sift’s very own WA-based podcast.
We’re back in Kalgoorlie and extremely happy with the outcome of the Interstate Arcade edition of PlayUp Perth. A big Thank you to SK Games, FTI, Letsmakegames.org and all the wonderful people behind this wonderful event, we had a blast and got so valuable feedback out of this experience. Another big thanks goes out to all those lovely peeps playing our game, we really appreciate your feedback. There’s nothing more rewarding than seeing other people playing (and enjoying) our game, a rare sight for us living in the Golden Outback!
Playup Perth not only gave us the opportunity to playtest other awesome Australian-made games and games from overseas , but we also had the chance to get to know our “local” game dev scene better and to put some faces to names. The personal exchange and the in-depth conversations with other game developers and game-enthusiasts was such an invigorating and inspiring experience, as the indie game dev scene gets a little more limited the further we head out of the cities.
We also had the opportunity to snoop around WA’s first ever games industry co-working space Level One, run by FTI and SK, a creative environment for collaborating, networking and showcasing. We are impressed that there is such valuable space for indie devs available in WA and we’ll do what we can to make it a habit to come down more often to share the creative energy and inspiration and to keep in touch with fellow game devs. After this warm welcome, we’re proud to be part of this thriving and vibrant WA indie game scene.