What a crazy week it has been! Thanks to all Beta-Testers for your feedback, keep it coming! With your feedback, we’ve optimised all those little details that make the game more fun. Here’s the technical stuff. We now confirm whether the game has an internet connection and disable the REWARDS and BUY menus accordingly. That’s a little nicer than being able to interact with a button if you don’t realise your internet connection is not present.
But now to the fun stuff. ACCELEROMETER ROTATION CONTROLS ARE NOW IN! By default it’s still swipe to rotate, however head to SHIP UPGRADES and turn on your ships accelerometer for tilt-tastic action.
And yes, for you hardcore flight gals and guys out there, there is an option to invert your tilt pitch controls.
We’re still busy adding some final touches – OCD much? – but the release date is nearly upon us.
Do you have an iPad, a passion for space games and want to provide valuable feedback to the final development steps of an indie game? Register now by filling out the form below and you will be ROID RAGING within 24hrs.
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PRIVACY: All ID’s and information we receive is handled with the strictest of confidentiality and will not be shared with any third parties except those directly related with Apple’s Testflight/Beta-testing process.
2015 has been a blast and especially coming back from PAX in November, we realised more than ever that we need to take our games all the way through to publishing sooner, rather than later. This is why alongside our PC development we have stepped into a market completely new to us: Mobile Gaming.
So we have been pretty busy since our last update & we’re starting 2016 with even more challenges and will let you all in on our progress! We’re pretty excited to announce that we’re working on a remake of our coffee-infused 72hr-Game-Jam, ROID RAGE… for iPad.
The new version will be jam-packed with finger shattering action, more ship upgrades, two additional game modes (a nerve-racking bonus round and a chilled resource hunting game) and in-game achievements.
Can’t remember our original Roid-clicking rampage? Have a look HERE.
After our office radio along with Triple J reminded us that it is Mental Health Week we got inspired to make a game.
We like our challenges so we buckled down to publish a game by the end of Mental Health Week. And here we proudly present our very own version of a clicker-simulator game: Life’s A Gamble. Tackle life & every day decisions to make a million! Click the picture to play!
So it was around 2:00am when we posted ROID RAGE.
We thought at the time any blur we noticed around the text/GUI was simply due to us running on fumes!
BLUR BOSS DEFEATED!
New version uploaded & back online!
We’re coming up to 6 months work on our current project OOR – Out Of Range – so we needed a break…
So we decided to make another game… in 72 hours!
(50 coffee’s consumed, the programmer didn’t drink one… WTH…IKR!!!)
CLICK THE PIC TO PLAY!
[This game will not work in Chrome because Google hates Unity & generally all other plugins – we recommend Firefox/Safari or other choice browser]